Game studies through ‘Conceptual Games’: The case of Doors

Stefano Gualeni, Nele Van de Mosselaer

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    Abstract

    Can games be used to communicate theoretical knowledge that is relevant to game studies? Like conceptual works of art, some games are designed to convey intellectually significant ideas in ways that are not exclusively linguistic. Drawing from art theory, we argue that the kinds of ideas one can experience practically and firsthand through ‘conceptual games’ can be of three kinds: socio-political, philosophical, or self-reflexive. Conceptual games that take a self-reflexive stance in particular communicate knowledge about games themselves, about their expressive conventions and their relationships to players’ expectations. While the quality of being self-reflexive does not by itself grant a game the status of a theoretical contribution to game studies, there are self-reflexive games that explicitly address theories and texts in the field. Among the few existing examples of self-reflexive games that were deliberately developed as scholarly contributions to game studies, Doors (the game) (Gualeni & Van de Mosselaer 2021) is discussed and analyzed as a particularly relevant case study.
    Original languageEnglish
    Title of host publicationProceedings of DiGRA 2023
    Number of pages17
    Publication statusPublished - 2023
    EventDigital Games Research Association Conference 2023: Limits and margins of games - Spain, Sevilla
    Duration: 19 Jun 202323 Jun 2023
    https://digra2023.org/

    Conference

    ConferenceDigital Games Research Association Conference 2023
    Abbreviated titleDiGRA 2023
    CitySevilla
    Period19/06/2323/06/23
    Internet address

    Keywords

    • conceptual games
    • conceptual art
    • self-referentiality
    • meta-referentiality
    • emersion
    • outmersion
    • game design
    • game criticism
    • doors
    • videogames
    • digital games
    • aesthetics

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    • Doors (the game)

      Gualeni, S., Van de Mosselaer, N., Zamprogno, D. (Developer), Portelli, R. (Designer), Oliva, C. (Composer) & Škerlj Prosen, E. (Designer), 2021

      Research output: Online publication or Non-textual formSoftware

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