TY - CONF
T1 - One-press control
T2 - a tactile input method for pressure-sensitive computer keyboards
AU - De Jong, Staas
AU - Kirkali, Dünya
AU - Schraffenberger, Hanna
AU - Jillissen, Jeroen
AU - De Rooij, Alwin
AU - Terpstra, Arnout
PY - 2010
Y1 - 2010
N2 - This work presents One-press control, a tactile input method for pressure-sensitive keyboards based on the detection and classification of pressing movements on the already held-down key. To seamlessly integrate the added control input with existing practices for ordinary computer keyboards, the redefined notion of virtual modifier keys is introduced. A number of application examples are given, especially to point out a potential for simplifying existing interactions by replacing modifier key combinations with single key presses. Also, a new class of interaction scenarios employing the technique is proposed, based on an interaction model named "What You Touch Is What You Get (WYTIWYG)". Here, the proposed tactile input method is used to navigate interaction options, get full previews of potential outcomes, and then either commit to one or abort altogether -- all in the space of one key depress / release cycle. The results of user testing indicate some remaining implementation issues, as well as that the technique can be learned within about a quarter of an hour of hands-on operating practice time.
AB - This work presents One-press control, a tactile input method for pressure-sensitive keyboards based on the detection and classification of pressing movements on the already held-down key. To seamlessly integrate the added control input with existing practices for ordinary computer keyboards, the redefined notion of virtual modifier keys is introduced. A number of application examples are given, especially to point out a potential for simplifying existing interactions by replacing modifier key combinations with single key presses. Also, a new class of interaction scenarios employing the technique is proposed, based on an interaction model named "What You Touch Is What You Get (WYTIWYG)". Here, the proposed tactile input method is used to navigate interaction options, get full previews of potential outcomes, and then either commit to one or abort altogether -- all in the space of one key depress / release cycle. The results of user testing indicate some remaining implementation issues, as well as that the technique can be learned within about a quarter of an hour of hands-on operating practice time.
U2 - 10.1145/1753846.1754136
DO - 10.1145/1753846.1754136
M3 - Other
ER -