Video games as art: A communication-oriented perspective on the relationship between gaming and the art

Frank G. Bosman*, Archibald L.H.M. van Wieringen

*Corresponding author for this work

    Research output: Book/ReportBookScientific

    2 Citations (Scopus)

    Abstract

    Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

    Original languageEnglish
    PublisherDe Gruyter
    Number of pages115
    ISBN (Electronic)9783110731019
    ISBN (Print)9783110735130
    DOIs
    Publication statusPublished - 7 Nov 2022

    Publication series

    NameVideo Games and the Humanities
    Volume12

    Keywords

    • Art
    • Communication-oriented analysis
    • Digital games
    • Video games

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